For a long time I was ashamed that I play Animal Crossing.
For those readers who are not familiar, Animal Crossing is a very simplistic game where you play the mayor of a town of anthropomorphic animals. There are twenty or so NPCs: five or six residents (with houses you can visit); seven or eight shop keeps who sell things you need/buy things you have to sell; and the rest are a revolving cast that show up at different times for special events. The game takes place in real time, that is it uses the built in clock and calendar. When it is 5:00AM in the real world, it’s dark outside and 5AM in your town. Mid July on the calendar in the real world, the sun is shiny and the plants are in full bloom in your town. When the real world clock strikes midnight, January 1, the fireworks go off in your town to bring in the new year. (I’m in the United States so your game would be different. The dated events are specific to the region in which the game is played, so insert you’re specific events into the example.) Game play consists of things like fishing, talking with neighbors, starting municipal projects (new fountain, upgrading bridges, etc.), and shaking trees for fruits or treasure.
(basically, it’s being a retiree on Sesame Street.)Continue reading “Journaling June: The Rules of the Game”